The illustrative cutscenes are gorgeous, the voice acting is excellent as well as there are outstanding set pieces as well as puzzles, but none of it alters what is clear that the story overall is mediocre D2R Items. Many players won't care and will just be happy with another chance to send some demons to hell, but the story could be a lot more interesting and more interesting with better development of its lore.
There is a delicate balancing of any RPG as with each new mechanic being introduced the game can be at risk of disorienting players from its world as they become too aware of the flimsness of the whole. Action RPGs like D2R Ladder are often "just one more run" experiences despite those parts of them that are jarring to the player.
The biggest threat to immersion in D2R Ladder is the theme park effect that is created by its MMO elements. When you watch a group of players hurry to talk to the same NPC, and then begin the same quest, to take on the same apocalyptic evil makes one feel of being merely moving from one attraction to the nextone, no becoming the hero, but just another park-goer. Achieving player immersion despite being an MMO nature is an arduous feat, and only time will show how Blizzard tackles the issue.
As the newest entry in a storied franchise, Diablo is inheriting many features from its predecessors. From combat to classes, D2R Ladder builds upon several tried-and-true mechanics, while also adopting new ones directly from earlier entries within the series cheap D2R Ladder Items. Unfortunately, by hewing very closely to the gameplay of earlier games, D2R Ladder has given up on possible innovation in many areas.